![]() It's a little odd that you can only select male characters. For all but the spellcasters, though, leveling up after a certain point doesn't seem to do anything but give you additional hit points. Spellcasters can cycle through four different classes, learning new spells each time. Thieves are worthless fighters but necessary for trap-removal if you don't want to waste spell points. Hunters do very little damage but have a decent change of scoring a critical hit. For its time, the character creation system is reasonably advanced, allowing you to choose from a number of classes, each with their own strengths and weaknesses. Even if you slay Mangar, monsters still roam the streets, and if you return to Mangar's tower you can slay him again! Perhaps the only unique thing about the game world is the implicit importance of bards in the society. Your actions do not effect any changes to the game world-not even completing the main quest. You learn nothing of the larger game world, nor how long Mangar has been a threat, nor where he came from to begin with, nor why your party suddenly appeared on the scene. It is set in a somewhat generic high-fantasy city called Skara Brae which the evil wizard Mangar has taken over, unleashing scores of monsters into the streets. The Bard's Tale's game world is not terribly imaginative. Ratings for each category is out of 10.ġ. Tonight, I'll apply the GIMLET for the first time to The Bard's Tale. ![]() It's highly subjective, dependent upon my own preferences and peeves (but hey, it's my blog). I'll try to develop better consistency in the future.Įarlier this week, I outlined a rubric for rating CPRGs in 10 categories.
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